About the Series
Written by NY Times and USA Today best-selling fantasy author Richard A. Knaak and set in Obsidian Entertainment’s award-winning Pillars of Eternity universe comes a story about how far two agents of the Leaden Key will go to protect the secrets of their ancient order.
Pillars of Eternity II: Deadfire is a role-playing video game—developed by Obsidian Entertainment and published by Versus Evil—that takes place in the fantasy world of Eora. Players track a god across the Deadfire archipelago as their decisions change the story and lead to multiple outcomes. The original Pillars of Eternity received critical acclaim for its expansive world and immersive writing. The sequel raised $4.4 million on crowdfunding website Fig and is available now on all your favorite platforms.
SO, THIS IS WHAT I have become, after all my studies. An assassin several times over. Bravo, Meys.
He moved stealthily through the lush jungle surrounding the tall, narrow structure. Years of tracking his quarry from one place to another had kept Meys lithe and quick of wit, traits Adolar, his apprentice, could have used at that moment. Of course, if Meys wished to be fair, Adolar was also hampered by the fact that he carried the most precious piece of equipment they had. The key, in fact, to success or failure after all this time.
The wooden house stood near the edge of the town, an old and innocent-looking building that he assumed had been the residence of several generations of the same family. A quick glance was all Meys needed to know he had little to worry about in terms of security.
“Entry should be straightforward,” he whispered to his companion.
Adolar, whose shaved head was a contrast to Meys’s, graying brown shoulder-length hair, nodded eagerly. He patted the small, leather pouch nestled in the crook of his arm. “I will be ready.”
Meys frowned. “We must be. Now come. I want to be done with this business. I want to be done with Hallam.”
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